Star Wars: No Disintegrations

New Sheep to the Fold

When Kat told me about her new friend I had to meet and bring him into my employ. Kat always has had an eye for talent and what she does with the others I prefer to not know the details. Now this odd little thing, that always seemed to be squinting and didn’t talk very much had “it”. After rewarding Kat, and feeding this poor little soul, I finally managed to get this thing to tell me his name, in a weak almost shiver he managed to squeak out Fix . After feeding and watering my new little flower, I got him below ground and into the workshop, which was little more than a converted maintenance closet that I had furnished with a small cot and workbench. Fix did well after a few days, any “discovered” broken tech was brought to him, bringing back to life things that me employees and I for that matter never thought might work again. When the dealings with the Hutt, were going to come to inevitable blows I knew I had to get this specialist and take him with us. I have yet to see the limit of his tech prowess but I know one day he might get us out of an unwinnable situation.

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Swept Up

I’ve been in the dark since I got here, and I’m not just talking about the basement Samiel set me up in, I suppose I should have either asked a few more questions, or been wise enough to suspect these guys were up to some less than totally legal stuff, what with all the gear I was fixing and tuning up, nobody comes by that much wizard scrap legally, whatever the case is they…or I guess we are in some hot water, seems like they might have seen it coming the only warning I got was Nathan telling me to always keep Bivvy’s blaster on me.

He’s sorta an ominous guy…keeps callin’ me “Nix”, but I’m not gonna correct him. He’s the only real pilot I’ve ever met apart from Biv, seems like he’s seen more than his share; we’ve been getting shot at and he doesn’t seem nearly worried enough…none of ‘em do. I can’t tell if that’s good or bad yet, but I don’t think I’ll have to wait long to find out.

I don’t really know what ties these guys together, other than a surprisingly urgent need to get offworld. Nathan and Sam seem pretty familiar based on how much they butt heads and, until just recently I’d only heard of Gadik, he doesn’t seems to say a whole lot. Not long ago I overheard something about a Twi’lek girl, it sounded like his voice, but after meeting him I can’t imagine him getting so worked up as the voice from that conversation.

It hasn’t been long but I can’t say I’m too sad to get off Tattooine, or at least out of Mos Shuuta to see more of it, between all the sand and the sun it doesn’t seem like anyone would last long outside of a city here, at least on Sullust the smoke from volcanoes give us some relief from the sun; does a good job of trapping water too; I’ve been thirsty since I got here.

All the blaster fire has me a little shaken, but based on the waves of guys shooting at us it doesn’t seem like we had much of a choice but to take off as soon as possible. Still I feel bad for leavin’ thumbs behind, hopefully the junker doesn’t find him. Between him and Gadik’s Twi’lek I’m not so sure we’re done with Mos Shuuta, but we’ll certainly have to let things cool down before we even think about a rescue…and that’s all assuming the tie fighters don’t take us down before I can get the Hyperdrive installed.

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Runner Runner part 2

From the Junker’s shop we had one more stop to make before trying to get off this rock. We went to the space port control center to try to get the ships docking lock off. We cased the joint and decided to go and get some slicer gear to get in the back door.

Samiel was able to find a black market dealer. He negotiated a deal where we ended up paying 300 credits and gave up my scanner goggles. After getting the slicer gear Nix was able to bypass the back door to the space port controls allowing us access. Samiel and Nix convinced the crew there that they were doing routine repairs and were able to unlock the landing pad.

Once outside the space port our bad luck threw a wrench in the equation and 6 storm troopers spotted us. We were caught in a desperate fire fight. Gadik was taken down by 3 stun rounds right in the beginning. Using my death hammer blaster, I was able to drop 4 more of the storm troopers before our suppressive fire downed the other 2.

Wounded and in dire straits we arrived at the landing pad right as Trex was exiting the Kryat Fang’s boarding ramp. Samiel attempted to threaten the Trandoshan gunman into giving us his ship for his life. He balked at the offer and he and his two droid fighters readied themselves for combat. Gadik was faster and fired off several shots wounding the Trandoshan. I turned my merr-sonn 434 on the first droid and dropped him.

Gadik was able to disarm the Trex and the slaver rushed our warrior and fought him claw to combat knife. Nix, Samiel and I were able to combine our efforts to drop the last droid as several storm troopers entered the landing bay. I yelled “time to go’” and turned my blaster to stun and shot Trex knocking him back and I boarded the ship. Using my affinity for ships I quickly made my way to the cockpit and lit off the engines. Gadik shot the slaver once more with a stun round finally incapacitating him and boarded the ship.

I took off with the boarding ramp open, Gadik hanging out firing to keep the storm troopers heads down. “We aren’t out of this yet, Gadik head to the turrets,” I yelled. Right after I hit space three TIE fighters were waiting for us.

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Teemo the Hut

Teemo the Hut has sent his goons after us when we failed at an attempt to help a female Twi’lek slave escape his captivity. The salve girl, Naria’Kleth, was a former smuggling partner with her long time lover Berith’Kleth and was taken by the Hutt for payment when the pair lost its cargo to the empire. Berith’Kleth had hired us (more so begged us) to bring Naria’Kleth back to him form the cluches of Teemo in exchange for some credits. Teemo, had always wanted to keep Naria’Kleth for his own the moment he had seen her. He considers “The Slave Girl” to be one of his most prized possessions – and, at least in his mind, rightfully his now.

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Runner Runner

I guess the meeting my buddy Samiel had with the Hutt didn’t go well. The good thing about being the getaway driver is that you usually get away. Teemo’s guys didn’t make it easy. Gotta give them credit.
I got most of the team away in an air car. Samiel, a hired gun and the kid Nix. That kids going to be someone one day as long as I can keep him alive long enough. We had to ditch the air car behind a corral.
Normally I’m running to the bar for my favorite scotch but this time we just needed to get off the streets. I wasn’t fast enough hiding as the 4 aliens stormed into the tavern so I had to make a choice. I fired first dropping the first grunt. Our gunman dropped two more and then Samiel convinced the barkeep to kill the last one.
We still had to get off this rock so on a tip we swung by the junk shop to get a hyper drive part. Samiel worked his magic with the owner and with a little help from Nix we ended up with the parts and a Droid named Thumbs.
We made our way through the town as stealthily as possible. We are on the look for the Krayt Fang a YT-1300 light freighter with black hull and red trim. The skinny on the cargo is that it’s Booster Blue, 10,000 credits worth. Trex usually deals in slaves so I have no idea where he came by it, but his inexperience with the scene is why it’s still on the ship. With luck the jerk will be off the ship and we can sneak on and get out of dodge.

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Knight with the heart of copper

After being stripped of all my worldly possessions, the rock I was relegated to was Tatooine, more specifically Mos Shuuta. Upon arrival I knew I had to get credits in my pocket and what better way than to find a lowly merchant and work protection against a small street gang of what turned out to be a bunch of children. The backwater merchant was more than willing to keep me in credits after “scaring” off the wretches and doubling his business with a little clever word of mouth. This street gang soon became in my employ as gofers and street barkers for the local shops that had become my small network of retailers. Now small issues between clients are brought to my attention; with a few kind words and niceties these disputes are often put to bed with both parties leaving happy and usually drunk. In the few times that a client was unhappy I would leave the employment with no hard feelings, but usually a prized possession of my former client would come into my possession. Upon returning these items the clients would become so ecstatic that the contract would be returned to active and a finder’s fee was always gladly handed over. Teemo the Hutt became aware of my presence by pure accident and the loose tongue of an ex barker. It seems the cups were not good to Billy, as he must have owed some debt to someone who came calling. He was a good soul, and will be missed as an ex-employee but I still to this day don’t know why the assailant took that poor kids tongue. My brood of street urchins and despondent youth has grown by leaps and bounds. I know Teemo wants to meet in his place, but that meeting has been pushed till as far away as possible.

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5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

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